Microsoft DirectX 8.1 (Visual Basic) |
Locks an index buffer and obtains access to the index buffer memory.
object.LockIndexBuffer( _ Flags As Long) As Long
Returns a Long value providing access to the locked index data.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This method applies to the following classes, which implement methods from D3DXBaseMesh.
When working with index buffers, you are allowed to make multiple lock calls. However, you must ensure that the number of lock calls matches the number of unlock calls. DrawPrimitive calls do not succeed with any outstanding lock count on any currently set index buffer.