Microsoft DirectX 8.1 (Visual Basic) |
The D3DXBuffer class is used as a data buffer that stores vertex, adjacency, and material information during mesh optimization and loading operations. The buffer object is used to return arbitrary length data.
Also, buffer objects are used to return object code and error messages in methods that assemble vertex and pixel shaders.
The D3DXBuffer class is obtained by calling the D3DX8.CreateBuffer method.
The methods of the D3DXBuffer class can be organized into the following group.
Information | GetBufferPointer |
GetBufferSize |