Microsoft DirectX 8.1 (Visual Basic) |
Retrieves a handle to the data in the buffer.
object.GetBufferPointer() As Long
Returns a handle to the data in the buffer.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
D3DX8.BufferGetData, D3DX8.BufferGetMaterial, D3DX8.BufferGetTextureName, D3DX8.BufferSetData