Microsoft DirectX 8.1 (Visual Basic) |
The D3DXFont class is used to encapsulate the textures and resources needed to render a specific font on a specific device.
The D3DXFont class is obtained by calling the D3DX8.CreateFont method.
The methods of the D3DXFont class can be organized into the following groups.
Drawing | Begin |
DrawText | |
End | |
Information | GetDevice |
GetLogFont | |
Miscellaneous | OnLostDevice |
OnResetDevice |