Microsoft DirectX 8.1 (Visual Basic)

D3DXFont

The D3DXFont class is used to encapsulate the textures and resources needed to render a specific font on a specific device.

The D3DXFont class is obtained by calling the D3DX8.CreateFont method.

The methods of the D3DXFont class can be organized into the following groups.

Drawing Begin
  DrawText
  End
Information GetDevice
  GetLogFont
Miscellaneous OnLostDevice
  OnResetDevice