Microsoft DirectX 8.1 (Visual Basic)

D3DXSPMesh.ClonePMesh

Clones a progressive mesh using a declarator.

object.ClonePMesh( _ 
    Options As Long, _ 
    Declaration As Any, _ 
    Device As Direct3DDevice8, _ 
    VertexRemapOut As Any) As D3DXPMesh

Parts

object
Object expression that resolves to a D3DXSPMesh object.
Options
A combination of one or more flags defined by the CONST_D3DXMESH enumeration, specifying creation options for the mesh.
Declaration
First element of an array of Long values, representing the declarator to describe the vertex format of the vertices in the output mesh. This parameter must map directly to an FVF.
Device
Direct3DDevice8 object representing the device object associated with the mesh.
VertexRemapOut
First element of an array containing the index for each vertex.

Return Values

D3DXPMesh object, representing the cloned progressive mesh.

Error Codes

If the method fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
D3DXERR_CANNOTATTRSORT
E_OUTOFMEMORY

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

See Also

D3DX8.DeclaratorFromFVF, D3DXSPMesh.GetDeclaration