Microsoft DirectX 8.1 (Visual Basic) |
Clones a progressive mesh using a flexible vertex format (FVF) code.
object.ClonePMeshFVF( _ Options As Long, _ FVF As Long, _ Device As Direct3DDevice8, _ VertexRemapOut As Any) As D3DXPMesh
D3DXPMesh object, representing the cloned progressive mesh.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
ClonePMeshFVF can be used to convert a progressive mesh from one FVF to another.