Microsoft DirectX 8.1 (Visual Basic) |
Retrieves the maximum number of vertices that the simplification mesh supports.
object.GetMaxVertices() As Long
Returns the maximum number of vertices in the original mesh.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.