Microsoft DirectX 8.1 (Visual Basic)

D3DXSPMesh.GetMaxVertices

Retrieves the maximum number of vertices that the simplification mesh supports.

object.GetMaxVertices() As Long

Parts

object
Object expression that resolves to a D3DXSPMesh object.

Return Values

Returns the maximum number of vertices in the original mesh.

Error Codes

If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.