Microsoft DirectX 8.1 (Visual Basic) |
Returns a list of values indicating how a bone effects the skin mesh.
object.GetBoneInfluence( _ Bone As Long, _ Vertices As Long, _ Weights As Single,)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.