Microsoft DirectX 8.1 (Visual Basic)

D3DXSkinMesh.GetNumBones

Returns the number of bones in the skin mesh.

object.GetNumBones() As Long

Parts

object
Object expression that resolves to a D3DXSkinMesh object.

Return Values

Number of bones in the skin mesh.

Error Codes

If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.