Microsoft DirectX 8.1 (Visual Basic) |
Returns the skin mesh in its original (default) pose.
object.GetOriginalMesh() As D3DXMesh
A D3DXMesh object, representing the skin mesh in its default pose.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.