| Microsoft DirectX 8.1 (Visual Basic) |
object.UpdateSkinnedMesh( _
BoneTransformsIn As Any, _
RetMesh As D3DXMesh)
This method updates the vertices blended with the new bone transforms.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.