D3DXSkinMesh.UpdateSkinnedMesh
Updates a skinned mesh.
object.UpdateSkinnedMesh( _
BoneTransformsIn As Any, _
RetMesh As D3DXMesh)
Parts
- object
- Object expression that resolves to a D3DXSkinMesh object
- BoneTransformsIn
- First element of an array of D3DMATRIX types, representing the bone transforms. The length of this array is the count of all the bones in the skin mesh
- RetMesh
- A D3DXMesh object, to be filled with the generated skinned mesh.
Remarks
This method updates the vertices blended with the new bone transforms.
Error Codes
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
See Also
D3DXSkinMesh.GenerateSkinnedMesh