Microsoft DirectX 8.1 (Visual Basic)

D3DXSprite.GetDevice

Retrieves the Microsoft® Direct3D® device associated with the sprite object.

object.GetDevice() As Direct3DDevice8

Parts

object
Object expression that resolves to a D3DXSprite object.

Return Values

Direct3DDevice8 object representing the device object associated with the sprite object.

Error Codes

If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.