Microsoft DirectX 8.1 (Visual Basic) |
Retrieves the Microsoft® Direct3D® device associated with the sprite object.
object.GetDevice() As Direct3DDevice8
Direct3DDevice8 object representing the device object associated with the sprite object.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.