Microsoft DirectX 8.1 (Visual Basic)

CONST_D3DXASM

Defines shader assembly flags.

Enum CONST_D3DXMESHMISC
    D3DXASM_DEBUG          = 1
    D3DXASM_SKIPVALIDATION = 2
End Enum

Constants

D3DXASM_DEBUG
Inserts debugging information as comments in the assembled shader.
D3DXASM_SKIPVALIDATION
Do not validate the generated code against known capabilities and constraints. This option is only recommended when assembling a shader you know will work (that is, the shader has been assembled before without this option.)

See Also

D3DX8.AssembleShader, D3DX8.AssembleShaderFromFile