Microsoft DirectX 8.1 (Visual Basic) |
Copies indices from a vertex buffer attached to a mesh object to an index array.
D3DXMeshIndexBuffer8GetData( _ D3DXMeshobj As Unknown, _ Offset As Long, _ Size As Long, _ Flags As Long, _ Data As Any) As Long
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following.
D3DERR_INVALIDCALL |
E_INVALIDARG |
Err.Number is not set for this function.
The following code fragment demonstrates a typical use for this function.
Dim IndexArray(9) As Long Dim Mesh As D3DXMesh Dim hr As Long 'The following code assumes that Mesh has been properly initialized hr = D3DXMeshIndexBuffer8GetData(Mesh, 0, (Len(IndexArray(0)) * 10), _ 0, IndexArray(0))