| Microsoft DirectX 8.1 (Visual Basic) | 
Copies indices from a vertex buffer attached to a mesh object to an index array.
D3DXMeshIndexBuffer8GetData( _ 
    D3DXMeshobj As Unknown, _ 
    Offset As Long, _ 
    Size As Long, _ 
    Flags As Long, _ 
    Data As Any) As Long
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following.
| D3DERR_INVALIDCALL | 
| E_INVALIDARG | 
Err.Number is not set for this function.
The following code fragment demonstrates a typical use for this function.
Dim IndexArray(9) As Long
Dim Mesh As D3DXMesh
Dim hr As Long
'The following code assumes that Mesh has been properly initialized
hr = D3DXMeshIndexBuffer8GetData(Mesh, 0, (Len(IndexArray(0)) * 10), _ 
                                  0, IndexArray(0))