Microsoft DirectX 8.1 (Visual Basic) |
Builds an affine transformation matrix.
D3DXMatrixAffineTransformation( _ MOut As D3DMATRIX, _ Scaling As Single, _ VRotationCenter As D3DVECTOR, _ QRotation As D3DQUATERNION, _ VTranslation As D3DVECTOR)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
The D3DXMatrixAffineTransformation function calculates the affine transformation matrix with the following formula: Ms * Mrc-1 * Mr * Mrc * Mt, where Ms is the scaling matrix, Mrc is the center of rotation matrix, Mr is the rotation matrix, and Mt is the translation matrix.