Microsoft DirectX 8.1 (Visual Basic)

D3DXMatrixLookAtLH

Builds a left-handed, look-at matrix.

D3DXMatrixLookAtLH( _ 
    MOut As D3DMATRIX, _ 
    VEye As D3DVECTOR, _ 
    VAt As D3DVECTOR, _ 
    VUp As D3DVECTOR)

Parameters

MOut
D3DMATRIX type that is the result of the operation, a left-handed, look-at matrix.
VEye
D3DVECTOR type that defines the eye point. This value is used in translation.
VAt
D3DVECTOR type that defines the camera look-at target.
VUp
D3DVECTOR type that defines the current world's up, usually [0, 1, 0].

Error Codes

If the function fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
D3DERR_OUTOFVIDEOMEMORY

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

See Also

D3DXMatrixLookAtRH