| Microsoft DirectX 8.1 (Visual Basic) |
Builds a customized, right-handed orthogonal projection matrix.
D3DXMatrixOrthoOffCenterRH( _
MOut As D3DMATRIX, _
l As Single, _
r As Single, _
b As Single, _
t As Single, _
zn As Single, _
zf As Single)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL |
| D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
An orthogonal matrix is an invertible matrix for which the inverse of the matrix is equal to the transpose of the matrix.
The D3DXMatrixOrthoRH function is a special case of the D3DXMatrixOrthoOffCenterRH function. To create the same projection using D3DXMatrixOrthoOffCenterRH, use the following values: l = -w/2, r = w/2, b = -h/2, and t = h/2.
All the parameters of the D3DXMatrixOrthoOffCenterRH function are distances in camera-space. The parameters describe the dimensions of the view-volume.
D3DXMatrixOrthoRH, D3DXMatrixOrthoLH, D3DXMatrixOrthoOffCenterLH