Microsoft DirectX 8.1 (Visual Basic) |
Builds a matrix from a quaternion.
D3DXMatrixRotationQuaternion( _ MOut As D3DMATRIX, _ Q As D3DQUATERNION)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
D3DXMatrixRotationAxis, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll, D3DXMatrixRotationZ