Microsoft DirectX 8.1 (Visual Basic)

D3DXQuaternionBaryCentric

Returns a quaternion in Barycentric coordinates.

D3DXQuaternionBaryCentric( _ 
    QOut As D3DQUATERNION, _ 
    Q1 As D3DQUATERNION, _ 
    Q2 As D3DQUATERNION, _ 
    Q3 As D3DQUATERNION, _ 
    f As Single, _ 
    g As Single)

Parameters

QOut
D3DQUATERNION type that is the result of the operation, a quaternion in Barycentric coordinates.
Q1
A source D3DQUATERNION type.
Q2
A source D3DQUATERNION type.
Q3
A source D3DQUATERNION type.
f
Weighting factor. See Remarks.
g
Weighting factor. See Remarks.

Error Codes

If the function fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
D3DERR_OUTOFVIDEOMEMORY

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

Remarks

To compute the Barycentric coordinates, the D3DXQuaternionBaryCentric function implements the following series of spherical linear interpolation operations: Slerp(Slerp(Q1, Q2, f+g), Slerp(Q1, Q3, f+g), g/(f+g))