Microsoft DirectX 8.1 (Visual Basic) |
Returns a quaternion in Barycentric coordinates.
D3DXQuaternionBaryCentric( _ QOut As D3DQUATERNION, _ Q1 As D3DQUATERNION, _ Q2 As D3DQUATERNION, _ Q3 As D3DQUATERNION, _ f As Single, _ g As Single)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
To compute the Barycentric coordinates, the D3DXQuaternionBaryCentric function implements the following series of spherical linear interpolation operations: Slerp(Slerp(Q1, Q2, f+g), Slerp(Q1, Q3, f+g), g/(f+g))