Microsoft DirectX 8.1 (Visual Basic) |
D3DXQuaternionExp( _ QOut As D3DQUATERNION, _ Q As D3DQUATERNION)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This method converts a pure quaternion to a unit quaternion. D3DXQuaternionExp expects a pure quaternion, where w is ignored in the calculation (w == 0).
Given a pure quaternion defined by: q = (0, theta * v); This method calculates the exponential result. exp(Q) = (cos(theta), sin(theta) * v)
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionExp function can be used as a parameter for another function.
The D3DXQuaternionSquadSetup method can also be used to set up the control points of a quaternion.