Microsoft DirectX 8.1 (Visual Basic)

D3DXQuaternionInverse

Conjugates and renormalizes a quaternion.

D3DXQuaternionInverse( _ 
    QOut As D3DQUATERNION, _ 
    Q As D3DQUATERNION)

Parameters

QOut
D3DQUATERNION type that is the result of the operation, the inverse quaternion of the quaternion.
Q
The source D3DQUATERNION type.

Error Codes

If the function fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
D3DERR_OUTOFVIDEOMEMORY

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

Remarks

For a unit quaternion, Q == (cos(theta), sin(theta) * v)
The inverse of Q is, Inv(Q) = Conjugate(Q)/LengthSq(Q)

See Also

D3DXQuaternionConjugate, D3DXQuaternionNormalize