| Microsoft DirectX 8.1 (Visual Basic) | 
Calculates the natural logarithm.
D3DXQuaternionLn( _ 
    QOut As D3DQUATERNION, _ 
    Q As D3DQUATERNION)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL | 
| D3DERR_OUTOFVIDEOMEMORY | 
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This function works only for unit quaternions.
For a unit quaternion, Q == (cos(theta), sin(theta) * v) The natural logarithm of Q is, ln(Q) = (0, theta * v)
The D3DXQuaternionSquadSetup method can also be used to set up the control points of a quaternion.