| Microsoft DirectX 8.1 (Visual Basic) | 
Builds a quaternion from a rotation matrix.
D3DXQuaternionRotationMatrix( _ 
    QOut As D3DQUATERNION, _ 
    M As D3DMATRIX)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL | 
| D3DERR_OUTOFVIDEOMEMORY | 
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
D3DXQuaternionRotationAxis, D3DXQuaternionRotationYawPitchRoll