Microsoft DirectX 8.1 (Visual Basic) |
Builds a quaternion from a rotation matrix.
D3DXQuaternionRotationMatrix( _ QOut As D3DQUATERNION, _ M As D3DMATRIX)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
D3DXQuaternionRotationAxis, D3DXQuaternionRotationYawPitchRoll