| Microsoft DirectX 8.1 (Visual Basic) |
Interpolates between two quaternions, using spherical linear interpolation.
D3DXQuaternionSlerp( _
QOut As D3DQUATERNION, _
Q1 As D3DQUATERNION, _
Q2 As D3DQUATERNION, _
t As Single)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL |
| D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.