Microsoft DirectX 8.1 (Visual Basic) |
Interpolates between two quaternions, using spherical linear interpolation.
D3DXQuaternionSlerp( _ QOut As D3DQUATERNION, _ Q1 As D3DQUATERNION, _ Q2 As D3DQUATERNION, _ t As Single)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.