| Microsoft DirectX 8.1 (Visual Basic) |
Interpolates between quaternions, using spherical quadrangle interpolation.
D3DXQuaternionSquad( _
QOut As D3DQUATERNION, _
Q1 As D3DQUATERNION, _
Q2 As D3DQUATERNION, _
Q3 As D3DQUATERNION, _
Q4 As D3DQUATERNION, _
t As Single)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL |
| D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This function uses the following sequence of spherical linear interpolation operations: Slerp(Slerp(Q1, Q4, t), Slerp(Q2, Q3, t), 2t(1-t))
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionSquad function can be used as a parameter for another function.