| Microsoft DirectX 8.1 (Visual Basic) | 
Transforms a 3-D vector by a given matrix, projecting the result back into w = 1.
D3DXVec3TransformCoord( _ 
    VOut As D3DVECTOR, _ 
    V1 As D3DVECTOR, _ 
    M As D3DMATRIX)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL | 
| D3DERR_OUTOFVIDEOMEMORY | 
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This function transform the vector, V1 (x, y, z, 1), by the matrix, M, projecting the result back into w=1.