Microsoft DirectX 8.1 (Visual Basic) |
Transforms the 3-D vector normal by the given matrix.
D3DXVec3TransformNormal( _ VOut As D3DVECTOR, _ V1 As D3DVECTOR, _ M As D3DMATRIX)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This function transforms the vector normal (x, y, z, 0) of the vector, V1, by the matrix, M.
If you transform a normal by a nonaffine matrix, the matrix you pass to this function should be the transpose of the inverse of the matrix you would use to transform a coordinate.