Microsoft DirectX 8.1 (Visual Basic) |
Performs a linear interpolation between two 4-D vectors.
D3DXVec4Lerp( _ VOut As D3DVECTOR4, _ V1 As D3DVECTOR4, _ V2 As D3DVECTOR4, _ s As Single)
If the function fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This function performs the linear interpolation based on the following formula: V1 + s(V2-V1).