Microsoft DirectX 8.1 (Visual Basic)

D3DXVec4Minimize

Returns a 4-D vector that is made up of the smallest components of two 4-D vectors.

D3DXVec4Minimize( _ 
    VOut As D3DVECTOR4, _ 
    V1 As D3DVECTOR4, _ 
    V2 As D3DVECTOR4)

Parameters

VOut
D3DVECTOR4 type that is the result of the operation, a vector made up of the smallest components of the two vectors.
V1
A source D3DVECTOR4 type.
V2
A source D3DVECTOR4 type.

Error Codes

If the function fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
D3DERR_OUTOFVIDEOMEMORY

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

See Also

D3DXVec4Maximize