Microsoft DirectX 8.1 (Visual Basic) |
object.CreateSaveObject( _ FileName As String, _ Flags As Long) As DirectXFileSave
Returns a DirectXFileSave object, representing the created save object.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
DXFILEERR_BADALLOC |
DXFILEERR_BADFILE |
DXFILEERR_BADVALUE |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
After using this method, use methods of the DirectXFileSave class to create data objects and to save templates or data.
The default value for the file format is DXFILEFORMAT_BINARY. The file format values can be combined in a logical OR to create compressed text or compressed binary files. If a file is specified as both binary (0) and text (1), it will be saved as a text file because the value will be indistinguishable from the text file format value (0 + 1 = 1). If you indicate that the file format should be text and compressed, the file will first be written out as text and then compressed. However, compressed text files are not as efficient as binary text files, so in most cases you will want to indicate binary and compressed. Setting a file to be compressed without specifying a format will result in a binary, compressed file.