Microsoft DirectX 8.1 (Visual Basic)

DirectPlay8Event.ConnectComplete

Called when the attempt to connect to the host or server has completed.

ConnectComplete( _
    dpnotify As DPNMSG_CONNECT_COMPLETE, 
    fRejectMsg As Boolean)

Parts

dpnotify
DPNMSG_CONNECT_COMPLETE message type containing the async handle and the result of the connection attempt.
fRejectMsg
Parameter is not supported in this release.