Microsoft DirectX 8.1 (Visual Basic)

DirectPlay8Event.SendComplete

Called in the sender's message handler when the message is received by the recipient.

SendComplete( _
    dpnotify As DPNMSG_SEND_COMPLETE, _
    fRejectMsg As Boolean)

Parts

dpnotify
DPNMSG_SEND_COMPLETE message type containing the result of the message send and the time it took to send the message.
fRejectMsg
Parameter is not supported in this release.