Microsoft DirectX 8.1 (Visual Basic) |
AddPlayerToGroup(idGroup As Long, _ idClient As Long, lFlags As Long) As Long
Returns the asynchronous handle for this operation. This is the handle that is used in lAsyncHandle parameter of the DirectPlay8Server.CancelAsyncOperation method to cancel the request, if the request is processed asynchronously.
If the method fails, Err.Number can be set to one of the following values.
DPNERR_INVALIDGROUP |
DPNERR_INVALIDFLAGS |
Any client can add itself or another client to an existing group. After the client is successfully added to the group, all messages sent to the group are also sent to the client.
For a client to add itself to the group, pass DPNID_ME in the idClient parameter.