Microsoft DirectX 8.1 (Visual Basic) |
The CONST_DSFX_I3DL2_ENVIRONMENT_PRESETS enumeration is used in methods of DirectSoundFXI3DL2Reverb8 to identify predefined sets of effect parameters.
Syntax
Enum CONST_DSFX_I3DL2_ENVIRONMENT_PRESETS
DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY = 15
DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA = 10
DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM = 7
DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM = 4
DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY=12
DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE = 9
DSFX_I3DL2_ENVIRONMENT_PRESET_CITY = 17 (&H11)
DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL = 8
DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT = 0
DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST = 16 (&H10)
DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC = 1
DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY = 13
DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR = 11
DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL = 28 (&H1C)
DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM = 26 (&H1A)
DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM = 5
DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL = 27 (&H1B)
DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM = 25 (&H19)
DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS = 18 (&H12)
DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL = 2
DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT = 21 (&H15)
DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN = 20 (&H14)
DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE = 29 (&H1D)
DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY = 19 (&H13)
DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM = 3
DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE = 22 (&H16)
DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM = 24 (&H18)
DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR = 14
DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM = 6
DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER = 23 (&H17)
End Enum
Constants
See Dsound.h for a list of values associated with each preset constant.