Microsoft DirectX 8.1 (Visual Basic)

DirectMusicPerformance8.SendTransposePMSG

The SendTransposePMSG method sends a performance message causing a transposition to begin.

object.SendTransposePMSG( _
  lTime As Long, _
  flags As Long, _
  channel As Long, _
  transpose As Integer)

Parts

object

Resolves to a DirectMusicPerformance8 object.

lTime

Time at which the message is to play. This is in music time unless DMUS_PMSGF_REFTIME is in flags.

flags

Flags modifying how and when the message is processed. See CONST_DMUS_PMSGF_FLAGS.

channel

Performance channel on which the transposition is to take place. To send the message to more than one channel, use one of the members of the CONST_DMUS_PCHANNEL enumeration.

transpose

Number of semitones by which to transpose notes. This can be a negative value. If the transposition of a note puts it outside the standard MIDI range from 0 through 127, it does not play.

Error Codes

If the method fails, it raises an error, and Err.Number can be set to one of the following values:

DMUS_E_NO_MASTER_CLOCK
DMUS_E_ALREADY_SENT
DMUS_E_INVALIDARG

Remarks

If the time of the message is set to 0 and the flags parameter contains DMUS_PMSGF_REFTIME, the message is cued to go out immediately.