Microsoft DirectX 8.1 (Visual Basic) |
The StopEx method stops playback of an object.
object.StopEx( _
ObjectToStop As Unknown, _
lStopTime As Long, _
lFlags As Long)
Parts
object
Resolves to a DirectMusicPerformance8 object.
ObjectToStop
DirectMusicSegment8, DirectMusicSegmentState8, or DirectMusicAudioPath8 object to stop.
lStopTime
Time at which to stop. If the time is in the past or 0 is passed in this parameter, the object stops playing immediately.
lFlags
Flags that indicate when the stop should occur. Boundaries are in relation to the current primary segment. If this parameter is 0, the stop occurs immediately. Can contain one of the following constants from the CONST_DMUS_SEGF_FLAGS enumeration, or DMUS_SEGF_REFTIME combined with one other flag.
Value | Description |
DMUS_SEGF_BEAT | Stop on the next beat boundary at or after lStopTime. |
DMUS_SEGF_DEFAULT | Stop on the default boundary. |
DMUS_SEGF_GRID | Stop on the next grid boundary at or after lStopTime. |
DMUS_SEGF_MEASURE | Stop on the next measure boundary at or after lStopTime. |
DMUS_SEGF_REFTIME | The value in i64StopTime is in reference time. |
DMUS_SEGF_SEGMENTEND | Stop at the end of the segment. |
DMUS_SEGF_MARKER | Stop at the next marker. |
Error Codes
If the method fails, an error is raised.
Remarks
Stopping a segment stops all instances that are playing.
See Also