Microsoft DirectX 8.1 (Visual Basic) |
The SetPosition method sets the sound buffer's position, in distance units.
Syntax
object.SetPosition( _
x As Single, _
y As Single, _
z As Single, _
applyFlag As CONST_DS3DAPPLYFLAGS)
Parts
object
Resolves to a DirectSound3DBuffer8 object.
x, y, z
Values that specify the coordinates of the position vector. DirectSound may adjust these values to prevent floating-point overflow.
applyFlag
Value that specifies when the setting should be applied. Must be one of the constants of the CONST_DS3DAPPLYFLAGS enumeration.
Error Codes
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
Remarks
By default, distance units are meters, but you can change the units by using the DirectSound3DListener8.SetDistanceFactor method.