Microsoft DirectX 8.1 (Visual Basic)

DirectSound Classes

This section contains references for the following DirectSound classes:

Class Description
DirectSound3DBuffer8 Sets and retrieves the position, orientation, and other parameters of a sound buffer in 3-D space.
DirectSound3DListener8 Represents the position and orientation of the listener and controls global 3-D sound parameters.
DirectSound8 Represents the DirectSound playback system.
DirectSoundCapture8 Represents a sound capture device.
DirectSoundCaptureBuffer8 Represents a buffer used to capture sounds.
DirectSoundEnum8 An object of the DirectSoundEnum8 class represents a collection of DirectSound-capable devices.
DirectSoundFXChorus8 Sets and retrieves effect parameters on a buffer that supports chorus.
DirectSoundFXCompressor8 Sets and retrieves effect parameters on a buffer that supports compressor effects.
DirectSoundFXDistortion8 Sets and retrieves effect parameters on a buffer that supports distortion effects.
DirectSoundFXEcho8 Sets and retrieves effect parameters on a buffer that supports echo effects.
DirectSoundFXFlanger8 Sets and retrieves effect parameters on a buffer that supports flanger effects.
DirectSoundFXGargle8 Sets and retrieves effect parameters on a buffer that supports amplitude modulation.
DirectSoundFXI3DL2Reverb8 Sets and retrieves effect parameters on a buffer that supports I3DL2 (Interactive 3D Audio Level 2) reverberation effects.
DirectSoundFXParamEq8 Sets and retrieves effect parameters on a buffer that supports parametric equalizer effects.
DirectSoundFXWavesReverb8 Sets and retrieves effect parameters on a buffer that that supports wave reverberation.
DirectSoundPrimaryBuffer8 Represents the primary sound buffer.
DirectSoundSecondaryBuffer8 An object of the DirectSoundSecondaryBuffer8 class represents a secondary play buffer.