Microsoft DirectX 8.1 (Visual Basic) |
Sets up buffers of type Reverb and Stereo.
The Stereo buffer is shared among multiple audiopaths. It is a sink-in buffer, meaning that it accepts data directly from the synthesizer, not from other buffers.
Applications can obtain an object representing the Stereo buffer by calling DirectMusicAudioPath8.GetObjectInPath with lStage set to DMUS_PATH_BUFFER and lBuffer set to 0.
The Reverb buffer is also a shared sink-in buffer. Unlike the Stereo buffer, it accepts a mono input from the synthesizer and converts the data to stereo format.
Applications can obtain an object representing the Reverb buffer by calling one of the GetObjectInPath methods with dwStage set to DMUS_PATH_BUFFER and dwBuffer set to 1.