Microsoft DirectX 8.1 (Visual Basic)

Using Audiopaths

A DirectMusic performance contains one or more audiopaths, which manage the flow of sound data through various objects. An audiopath might include the performance itself, a segment, toolgraphs, the synthesizer, DirectSound buffers, effects DMOs, and the primary buffer where the final mixing is done.

If your application does nothing more complicated than playing 2-D sound effects or MIDI files, you can set up a standard default audiopath and play everything on it. But to take advantage of the full power of DirectX Audio you must be able to take control of the audiopath.

This section is a guide to creating audiopaths, playing segments on them, and accessing objects within them. The following topics are covered: