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    • ▼Programming Windows 3.0 (Petzold)
      • Preface
      • ▼PART 1 GETTING STARTED
        • PART 1 GETTING STARTED
        • ▼Chapter 1 Hello, Windows
          • Chapter 1 Hello, Windows
          • A BRIEF HISTORY OF WINDOWS
          • ▼THE USER'S PERSPECTIVE
            • THE USER'S PERSPECTIVE
            • The Graphical User Interface (GUI)
            • GUI Concepts and Rationale
            • The Consistent User Interface
            • The Multitasking Advantage
            • Memory Management
            • The Device-Independent Graphics Interface
            • MS-DOS Applications
          • ▶THE PROGRAMMER'S PERSPECTIVE
          • ▶YOUR FIRST WINDOWS PROGRAM
          • ▶THE WINDOWS PROGRAMMING HURDLES
        • ▶Chapter 2 Painting with Text
      • ▶PART 2 READING INPUT
      • ▶PART 3 USING RESOURCES
      • ▶PART 4 THE GRAPHICS DEVICE INTERFACE
      • ▶PART 5 DATA EXCHANGE AND LINKS
    • ▶Advanced MS-DOS Programming
    • ▶MS-DOS Programmer's Reference
    • ▶MS Systems Journal
  • ▶Product Documentation
  • ▶Unsupported Tools & Utilities