Microsoft Developer Network
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Programming Windows 3.0 (Petzold)
Preface
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PART 1 GETTING STARTED
PART 1 GETTING STARTED
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Chapter 1 Hello, Windows
Chapter 1 Hello, Windows
A BRIEF HISTORY OF WINDOWS
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THE USER'S PERSPECTIVE
THE USER'S PERSPECTIVE
The Graphical User Interface (GUI)
GUI Concepts and Rationale
The Consistent User Interface
The Multitasking Advantage
Memory Management
The Device-Independent Graphics Interface
MS-DOS Applications
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THE PROGRAMMER'S PERSPECTIVE
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YOUR FIRST WINDOWS PROGRAM
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THE WINDOWS PROGRAMMING HURDLES
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Chapter 2 Painting with Text
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PART 2 READING INPUT
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PART 3 USING RESOURCES
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PART 4 THE GRAPHICS DEVICE INTERFACE
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PART 5 DATA EXCHANGE AND LINKS
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Advanced MS-DOS Programming
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MS-DOS Programmer's Reference
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MS Systems Journal
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Product Documentation
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Unsupported Tools & Utilities