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Programming Windows 3.0 (Petzold)
Preface
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PART 1 GETTING STARTED
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PART 2 READING INPUT
PART 2 READING INPUT
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Chapter 3 The Keyboard
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Chapter 4 The Mouse
Chapter 4 The Mouse
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MOUSE BASICS
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CLIENT-AREA MOUSE MESSAGES
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NONCLIENT-AREA MOUSE MESSAGES
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HIT-TESTING IN YOUR PROGRAMS
HIT-TESTING IN YOUR PROGRAMS
A Hypothetical Example
A Sample Program
Emulating the Mouse with the Keyboard
Adding a Keyboard Interface to CHECKER
Using Child Windows for Hit-Testing
Child Windows in CHECKER
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CAPTURING THE MOUSE
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Chapter 5 The Timer
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Chapter 6 Child Window Controls
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PART 3 USING RESOURCES
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PART 4 THE GRAPHICS DEVICE INTERFACE
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PART 5 DATA EXCHANGE AND LINKS
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Advanced MS-DOS Programming
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MS-DOS Programmer's Reference
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MS Systems Journal
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Unsupported Tools & Utilities