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Programming Windows 3.0 (Petzold)
Preface
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PART 1 GETTING STARTED
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PART 2 READING INPUT
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PART 3 USING RESOURCES
PART 3 USING RESOURCES
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Chapter 7 Memory Management
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Chapter 8 Icons, Cursors, Bitmaps, and Strings
Chapter 8 Icons, Cursors, Bitmaps, and Strings
COMPILING RESOURCES
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ICONS AND CURSORS
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RESOURCES AND MEMORY
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CHARACTER STRINGS
CHARACTER STRINGS
Using Character String Resources
Using Strings with MessageBox
Character Strings and Memory Space
USER-DEFINED RESOURCES
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Chapter 9 Menus and Accelerators
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Chapter 10 Dialog Boxes
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PART 4 THE GRAPHICS DEVICE INTERFACE
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PART 5 DATA EXCHANGE AND LINKS
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Advanced MS-DOS Programming
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MS-DOS Programmer's Reference
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MS Systems Journal
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Product Documentation
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Unsupported Tools & Utilities