BOOL LoadMenuIndirect( const BYTE FAR* lpMenuTemplate );
lpMenuTemplate
Points to a menu template (which is a single MENUITEMTEMPLATEHEADER structure and a collection of one or more MENUITEMTEMPLATE structures).
The MENUITEMTEMPLATEHEADER structure has the following generic form:
typedef struct {
WORD versionNumber;
WORD offset;
} MENUITEMTEMPLATEHEADER;
The MENUITEMTEMPLATE structure has the following generic form:
typedef struct {
WORD mtOption;
WORD mtID;
char mtString;
} MENUITEMTEMPLATE[1];
Loads a resource from a menu template in memory and attaches it to the CMenu object. A menu template is a header followed by a collection of one or more MENUITEMTEMPLATE structures, each of which may contain one or more menu items and pop-up menus.
The version number should be 0.
The mtOption flags should include MF_END for the last item in a pop-up list and for the last item in the main list. See AppendMenu for other flags. The mtId member must be omitted from the MENUITEMTEMPLATE structure when MF_POPUP is specified in mtOption.
The space allocated for the MENUITEMTEMPLATE structure must be large enough for mtString to contain the name of the menu item as a null-terminated string.
TRUE if the menu resource was loaded successfully; otherwise FALSE.
CMenu::DestroyMenu, CMenu::LoadMenu, ::LoadMenuIndirect