BOOL LoadAccelTable( const char FAR* lpAccelTableName );
lpAccelTableName
Identifies the name of the accelerator resource. Use MAKEINTRESOURCE if the resource is identified with an integer ID.
Loads the specified accelerator table. The member function stores the table handle in m_hAccelTable. Only one table may be loaded at a time.
TRUE if the accelerator table was successfully loaded; otherwise FALSE.
::LoadAccelerators