CString();
CString(const CString& stringSrc )
throw( CMemoryException );
CString( const char* psz )
throw( CMemoryException );
CString( char ch, int nRepeat = 1 )
throw( CMemoryException );
CString( const char* pch, int nLength )
throw( CMemoryException );
CString( const char FAR* lpsz )
throw( CMemoryException );
CString( const char FAR* lpch, int nLength )
throw( CMemoryException );
stringSrc
An existing CString object to be copied into this CString object.
psz
A null-terminated string to be copied into this CString object.
ch
A single character to be repeated nRepeat times.
nRepeat
The repeat count for ch.
pch
A pointer to an array of characters of length nLength, not null-terminated.
nLength
A count of the number of characters in pch.
lpsz
A far pointer to a null-terminated ASCII string.
lpch
A far pointer to an array of characters of length nLength.
Each of these constructors initializes a new CString object with the specified data.
Because the constructors copy the input data into new allocated storage, you should be aware that memory exceptions may result.
Note that some of these constructors act as “conversion functions.” This allows you to substitute, for example, a char* where a CString object is expected.
CString s1; // Empty string
CString s2( "cat" ); // From a C string literal
CString s3 = s2; // Copy constructor
CString s4( s2 + " " + s3 ); // From a string expression
CString s5( 'x' ); // s5 = "x"
CString s6( 'x', 6 ); // s6 = "xxxxxx"
CString city = "Philadelphia"; // NOT the assignment operator
CString::operator =, “CString Exception Cleanup” on page 598