CGdiObject::DeleteObject

Syntax

void DeleteObject();

Remarks

Deletes the attached Windows GDI object from memory by freeing all system storage associated with the Windows GDI object. The storage associated with the C++ CGdiObject object is not affected by this call. An application should not call DeleteObject on a CGdiObject object that is currently selected into a device context.

When a pattern brush is deleted, the bitmap associated with the brush is not deleted. The bitmap must be deleted independently.

See Also

CGdiObject::Detach