CPalette* SelectPalette( CPalette* pPalette, BOOL bForceBackground );
pPalette
Identifies the logical palette to be selected. This palette must already have been created with the CPalette member function CreatePalette.
bForceBackground
Specifies whether the logical palette is forced to be a background palette. If bForceBackground is TRUE, the selected palette is always a background palette, regardless of whether the window has input focus. If bForceBackground is FALSE, the logical palette is a foreground palette when the window has input focus.
Selects the logical palette specified by pPalette as the selected palette object of the device context. The new palette becomes the palette object used by GDI to control colors displayed in the device context and replaces the previous palette.
An application can select a logical palette into more than one device context. However, changes to a logical palette will affect all device contexts for which it is selected. If an application selects a palette object into more than one device context, the device contexts must all belong to the same physical device (such as a display or printer).
A pointer to a CPalette object, identifying the logical palette replaced by the palette specified by pPalette. It is NULL if there is an error.
CPalette, ::SelectPalette