LoadBitmap |
Initializes the object by loading a named bitmap resource from the application's executable file and attaching the bitmap to the object. |
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LoadOEMBitmap |
Initializes the object by loading a predefined Windows bitmap and attaching the bitmap to the object. |
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CreateBitmap |
Initializes the object with a device-dependent memory bitmap with a specified width, height, and bit pattern. |
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CreateBitmapIndirect |
Initializes the object with a bitmap that has the width, height, and bit pattern (if one is specified) given in a BITMAP structure. |
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CreateCompatibleBitmap |
Initializes the object with a bitmap so that it is compatible with a specified device. |
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CreateDiscardableBitmap |
Initializes the object with a discardable bitmap that is compatible with a specified device. |
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