ID Number: Q72041
3.00 3.10
WINDOWS
Summary:
The method Windows version 3.x uses to transfer colors from the color
table of a device-independent bitmap (DIB) to a device-dependent
bitmap (DDB) on a machine that supports palette operations depends on
the value of the wUsage parameter specified in calls to the
CreateDIBitmap or SetDIBits functions.
Specifying DIB_RGB_COLORS matches the colors in the DIB color table to
the logical palette associated with the device context (DC) listed in
the function call.
Specifying DIB_PAL_COLORS causes the entries in the DIB color table to
not be treated as RGB values; instead, they are treated as word
indexes into the logical palette associated with the DC listed in the
function call.
To create a device-dependent (displayable) bitmap from a DIB that
retains the same colors, follow these five steps:
1. Extract the colors from the DIB header.
2. Use the CreatePalette function to make a logical palette with
those colors.
3. Use the SelectPalette function to select the logical palette
into a device context.
4. Use the RealizePalette function to map the logical palette into
the device context.
5. Call the CreateDIBitmap function using the device context that
has the logical palette selected.
Because the CreateDIBitmap function creates a bitmap compatible with
the device, to create a device-dependent monochrome bitmap from a DIB,
call the CreateBitmap function with the desired width and height,
specifying one color plane and one bit per pixel. Then call the
SetDIBits function to render the image in the newly created
monochrome bitmap.
Additional reference words: 3.00 3.10 3.x